85 lines
2.5 KiB
Dart

import 'package:minecraft_server_installer/properties/domain/entity/server_properties.dart';
import 'package:minecraft_server_installer/properties/domain/enum/difficulty.dart';
import 'package:minecraft_server_installer/properties/domain/enum/game_mode.dart';
class ServerPropertiesDto {
final int serverPort;
final int maxPlayers;
final int spawnProtection;
final int viewDistance;
final bool pvp;
final String gameMode;
final String difficulty;
final bool enableCommandBlock;
final bool onlineMode;
final String motd;
const ServerPropertiesDto({
required this.serverPort,
required this.maxPlayers,
required this.spawnProtection,
required this.viewDistance,
required this.pvp,
required this.gameMode,
required this.difficulty,
required this.enableCommandBlock,
required this.onlineMode,
required this.motd,
});
ServerPropertiesDto.fromEntity(ServerProperties serverProperties)
: serverPort = serverProperties.serverPort,
maxPlayers = serverProperties.maxPlayers,
spawnProtection = serverProperties.spawnProtection,
viewDistance = serverProperties.viewDistance,
pvp = serverProperties.pvp,
gameMode = serverProperties.gameMode.value,
difficulty = serverProperties.difficulty.value,
enableCommandBlock = serverProperties.enableCommandBlock,
onlineMode = serverProperties.onlineMode,
motd = serverProperties.motd;
Map<String, String> toStringMap() => {
'server-port': serverPort.toString(),
'max-players': maxPlayers.toString(),
'spawn-protection': spawnProtection.toString(),
'view-distance': viewDistance.toString(),
'pvp': pvp.toString(),
'gamemode': gameMode,
'difficulty': difficulty,
'enable-command-block': enableCommandBlock.toString(),
'online-mode': onlineMode.toString(),
'motd': motd,
};
}
extension _GameModeExtension on GameMode {
String get value {
switch (this) {
case GameMode.survival:
return 'survival';
case GameMode.creative:
return 'creative';
case GameMode.adventure:
return 'adventure';
case GameMode.spectator:
return 'spectator';
}
}
}
extension _DifficultyExtension on Difficulty {
String get value {
switch (this) {
case Difficulty.peaceful:
return 'peaceful';
case Difficulty.easy:
return 'easy';
case Difficulty.normal:
return 'normal';
case Difficulty.hard:
return 'hard';
}
}
}